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Armaggeddon MKA-7C White Mechanical Gaming Keyboard 104 Blue Keys
Armaggeddon Scorpion 5 Pro-Gaming Mouse with Free Mousepad
Armaggeddon SMK-12R Red Switch Low Profile RGB Mechanical Keyboard
Armaggeddon SMK-6C PSYCHKESTREL Low Profile Blue Switch Mechanical Keyboard
Armaggeddon SMK-9R Low Profile Black Switches Mechanical Keyboard
Armaggeddon SMK-9R Low Profile Mechanical Keyboard 87 Black Switch Keys
Armaggeddon Starship 3 Soviets Pro-Gaming Mouse 10000CPI Macros RGB Adj.Weight
ASUS Gaming Keyboard Mechnanical Tri-Mode 2.4Ghz/Bluetooth/USB ROG Falchion RX Low Profile
ASUS Gaming Keyboard Mechnanical Tri-Mode 2.4Ghz/Bluetooth/USB WristRest ROG STRIX SCOPE II 96 Wireless NXSW
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.